Let's Never Settle on What 'Game of the Year' Signifies

The difficulty of uncovering innovative titles continues to be the video game industry's most significant ongoing concern. Despite stressful era of company mergers, rising revenue requirements, workforce challenges, the widespread use of artificial intelligence, platform turmoil, evolving generational tastes, hope somehow comes back to the elusive quality of "achieving recognition."

This explains why I'm increasingly focused in "accolades" like never before.

With only some weeks remaining in the year, we're completely in annual gaming awards season, a period where the small percentage of players not playing identical multiple free-to-play shooters weekly complete their library, discuss game design, and understand that even they can't play everything. We'll see comprehensive top game rankings, and we'll get "you overlooked!" comments to such selections. An audience broad approval voted on by media, streamers, and fans will be issued at industry event. (Creators vote next year at the DICE Awards and Game Developers Conference honors.)

This entire recognition is in entertainment — no such thing as right or wrong answers when naming the greatest titles of the year — but the stakes appear higher. Each choice selected for a "game of the year", whether for the major GOTY prize or "Best Puzzle Game" in forum-voted recognitions, creates opportunity for wider discovery. A moderate game that flew under the radar at debut may surprisingly gain popularity by competing with more recognizable (meaning heavily marketed) blockbuster games. After 2024's Neva popped up in nominations for a Game Award, I'm aware without doubt that numerous gamers quickly wanted to read coverage of Neva.

Historically, award shows has created little room for the breadth of titles released annually. The hurdle to clear to evaluate all feels like an impossible task; nearly eighteen thousand titles launched on digital platform in last year, while merely a limited number releases — including new releases and live service titles to mobile and VR exclusives — were represented across the ceremony selections. While mainstream appeal, discourse, and storefront visibility drive what players play annually, there is absolutely no way for the scaffolding of honors to adequately recognize a year's worth of games. However, there's room for improvement, assuming we recognize it matters.

The Expected Nature of Game Awards

In early December, prominent gaming honors, one of video games' longest-running awards ceremonies, revealed its finalists. While the decision for top honor itself happens soon, it's possible to notice where it's going: 2025's nominations allowed opportunity for deserving candidates — massive titles that have earned praise for quality and scope, hit indies welcomed with blockbuster-level hype — but throughout a wide range of award types, we see a evident predominance of familiar titles. Throughout the vast sea of visual style and play styles, top artistic recognition makes room for two different open-world games taking place in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Were I creating a future Game of the Year ideally," an observer noted in digital observation I'm still enjoying, "it should include a Sony open world RPG with strategic battle systems, character interactions, and luck-based procedural advancement that embraces chance elements and has light city sim construction mechanics."

Industry recognition, in all of official and community iterations, has become predictable. Multiple seasons of candidates and victors has birthed a pattern for what type of polished extended experience can score GOTY recognition. We see experiences that never reach top honors or even "major" crafts categories like Creative Vision or Narrative, thanks often to innovative design and quirkier mechanics. Many releases released in any given year are expected to be relegated into genre categories.

Case Studies

Consider: Will Sonic Racing: Crossworlds, an experience with a Metacritic score marginally shy of Death Stranding 2 and Ghosts of Yōtei, achieve highest rankings of The Game Awards' top honor selection? Or maybe one for superior audio (because the music is exceptional and deserves it)? Doubtful. Top Racing Title? Absolutely.

How good must Street Fighter 6 have to be to earn top honor recognition? Will judges consider distinct acting in Baby Steps, The Alters, or The Drifter and see the best performances of 2025 absent major publisher polish? Does Despelote's short play time have "enough" story to warrant a (earned) Top Story honor? (Also, should The Game Awards need Excellent Non-Fiction classification?)

Repetition in favorites across multiple seasons — on the media level, on the fan level — demonstrates a process more biased toward a certain extended game type, or indies that landed with enough of impact to qualify. Concerning for a field where finding new experiences is crucial.

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Betty Hansen
Betty Hansen

Lena is a seasoned web developer and digital strategist with over a decade of experience in creating user-friendly websites and effective online marketing campaigns.